This guide will help you create your very own variable and modular city layout using 10x10 blocks, with room for aesthetic enhancements as well. My Anno building experience has always been about trying to find a balance between aesthetics and efficiency, mainly with city layouts. With and I leaned more towards preset layouts and made tiny modifications to make it look better. There are more public buildings, and each tier needs different combinations of public buildings.
Distance based influence is easier to play with and more forgiving than strict circular influence. The ability to move buildings without destroying them means adjusting your layout as necessary is easy and quick to do. Cliffs, rivers, and clay pits make large premade layouts problematic, while a modular layout easily works around these.
In this layout guide, there are no special block sizes for public buildings, as everything fits inside a 10x10 block without modification. The only exceptions are the Bank and the World's Fairbut those are explained later in the guide. If you've tried to make your blocks out of 9x9 or 6x15 sizes, for example, you've probably run into difficulty if you needed to add a public building as your citizens advance.
Having a universal block size means we can swap in a building wherever we want, without having to change the main roads. It also means we can plan ahead more easily as our design is easily repeatable. In the image to the right, you can see examples of residence only blocks, blocks with public buildings, and even how to arrange residences to allow a railroad to move through existing blocks. Dark green spaces would be where we can add trees and other aesthetics.
You would think that with repeating 10x10 city blocks, our city would look as blocky and unnatural as premade city layouts, but the fact that 3x3 houses don't fit perfectly into 10x10 blocks means each block can have residences that are slightly offset from neighboring blocks, and each block can have differing empty spaces that are filled with trees.
Try not to continue tree lines from one block onto neighbor blocks unless you have no other option. Connect the middle residence from different sides compared to neighboring blocks. In some instances it might be more efficient for two or more public buildings to share the same block, but aesthetic variability will favor placing them in different blocks.
It's up to you though! To start the layout, it's best to begin in a corner of your island where you can fit at least blocks in each direction.
Anno 1800: Optimized City & Production Layouts
The first building we put down is the marketplace. The marketplace has one of the best coverage distances of our public buildings, so this shouldn't be too hard. All of these buildings have fairly large coverage areas and should be easy to place. Next is luxury buildings. Since luxury buildings are not a requirement to fill or advance a house, dark green coverage is not a necessity for every residence.
Here also is an example of how you can connect a building to the other side of the block to slightly extend its influence. Now for repeating the coverage. The key to repeating coverage of any building is the have the least overlap necessary to maintain the coverage you want.
It's best to build your city blocks out ahead of your residences and place buildings where their coverage is the most efficient. In the case of a required building, you'll want to make sure your coverage is dark green for all residences. In the case of a luxury building, you'll want to find a balance between overcoverage placing too many of a building type in an area, which will cost extra upkeep and take up residence space and undercoverage which may mean less luxury taxes from certain residences on the edge of coverage.
A lot of this will depend on the shape of your island as well.
For emergency buildings hospital, fire station, and policeovercoverage is not necessarily a bad thing, as it will reduce the number of incidents such as fire and sickness compared to undercoverage. One thing to pay attention to is how you connect your middle residence in blocks that are on the edge of your coverage zones. In one direction you may get light green, and in another direction dark green. Because the needs and luxury requirements are different for each class of citizen, you'll want to keep all residences for each class together as much as possible.
Having a farmer in the influence distance of a bank, for example, is wasteful. However, each tier shares a needs building with the tier above and below it.
So in choosing how to place each of your classes, you always want each of the middle tiers to be "sandwiched" in between the tiers below and above it, to make the best use of each of the buildings they want and need.Note: check building layouts page to find instructions and guidance about how to create and post new layouts.
Best Anno 1800 City Layouts
You should start by building the left half of the city, sustain it with the correct amount of farms 2. After you reached Workers on the inner square, you can start building the second half and upgrade them to Artisans. Note, that Marketplaces, Police and Pubs are no longer needed after upgrade and they should be replaced with Engineers. The parks or the 3x3 residential blocks in the middle, can be replaced by more parks, or more residential blocks. Upper design is suitable for Explorers.
The lower design has a post office added, making the entire design suitable for Technicians. Player can choose whether to use the upper or lower placement of Arctic Lodges, regardless of population class.
Placement of the twin Arctic Lodges on the lower design covers the most houses 54 out of 76, each covering 27but the upper design places more house within the singular Arctic Lodge's Radius 41 out of Either way, the author doesn't consider the placement of Arctic Lodges as too crucial within this region's residential areas. This wiki. This wiki All wikis. Sign In Don't have an account? Start a Wiki. Do you like this video? Note: check building layouts page to find instructions and guidance about how to create and post new layouts Contents.
Categories :. Fan Feed 0 City layouts 1 Production layouts 2 Production chains.
Guide: Create your own variable city layout with 10x10 city blocks
Universal Conquest Wiki. A Tier V layout which which contains houses and is completely self-sustaining and modular with nearly full coverage of services. Designed to be internally modular to fit desired class. Excellent coverage of all public buildings save for the fire houses, mind the gap. Squared to stack next to other cities, total pops. Build along the outside edges then move to replace old public buildings for max pops. Made for medium to large islands. This city won't make you alot of money.
A Tier V City layout which should fit on almost every big Island and is meant to be upgraded to Artisans orangeEngineers blue and Investors green to be able to do the biggest Events in World's Fair.
It has nearly complete coverage of all Services and Production Buildings can be placed next to the City-Streets to claim Power.Home Discussions Workshop Market Broadcasts.
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This item is incompatible with Anno Please see the instructions page for reasons why this item might not work within Anno This item will only be visible to you, admins, and anyone marked as a creator. This item will only be visible in searches to you, your friends, and admins. From the guy that prought you optimized layouts for Anno Are you sick of not knowing how to place your buildings, having your population riot due to a lack of access to their much desired locations?
Are you distrought at the sight of your productions, that are just laying about all over the place, enormously inefficient?
Then do not fret my dear freind, for I posess the solution for all that ails you: This very guide. In here you will not only learn how to construct your cities beautifully and ellegantly, but also how to arrange your productions efficiently and easily. This item has been added to your Favorites. Created by. Guide Index. Optimal City Layout: Old World. Optimal City Layout: New World. Work Clothes. Canned Food. Very nice modular area for many productions.
Productoin Chains. So, you just arrived in the New Worl, and are trying to grab a foothold in these unknown lands. But you're uncertain, you waver. All my attempts to settle these islands end in utter chaos and complete failure. The solution, good Sir or Madam, whateveris right here! A stage one and two layout. This is for raw lumber: And this consequently for refined lumber: You obviously need both.
And it's actually two of the first and only one of the second one for complete efficiency. Yep, that's it. Again, several options.Having the most optimal Anno City layout is going to be crucial in order to maximize the efficiency of all your buildings and production. Each residence in this layout is close enough to all dependent buildings to get the maximum number of housing available. Though, this layout is less modular than the second one and you wont have any space for ornamental buildings.
The Tier III is fully autonomous and modular, with almost complete service coverage. The maximum total population implies that all residential premises have been upgraded to level 3. Cost of construction: 47, loans timber Bricks Steel beams Windows. The first image shows the production layout for basic lumber and the second one for refined lumber.
This Bread building production layout will provide you with Bread even without a fully upgraded warehouse. A relatively easy layout for producing Canned Food, which you will definitely need in your Anno playthrough. This is currently the best Sail Production layout that features buildings in a very organised way.
Best Divine Build Teamfight Tactics. Best Warlord Build Teamfight Tactics. Best Enlightened Build Teamfight Tactics. Best Elderwood Build Teamfight Tactics. All Build Guides Builds League. Best Path of Exile Heist 3. April 16, Cost of construction: — Loans 76 — Timber 65 — Bricks 36 — Steel beams 40 — Windows Service Cost: Maximum total population available with this city layout: City Layout 3 The Tier III end-game plan, which contains houses orwith 4 smaller fire stations.
Cost of construction: 47, loans timber Bricks Steel beams Windows Service Cost: Maximum total population available with this city layout: Lumberjack And Sawmill Positioning The first image shows the production layout for basic lumber and the second one for refined lumber.Now this layout is designed to wor up to tier 3, so in the beginning there are obviously gonna be some gaps.
You may fill them or leave them empty as you please. You may also wish to employ this second layout, which has the upside of housing almost double the amount of people of the first one. The downsides on the other hand are the fact that there is no space for ornamental buildings, and that the first layout is heaps more modular than this one:. The observant ones among you probably already noticed, that there is an image missing, which is actually due to the fact that its not there.
So, coming soon I guess. You obviously need both. And dense building layouts definitely mean fires are going to be an issue. Nice city layout. It kept my people happy with ample room for parks and whatnot at the end. I usually get a fountain later there. Now, one question. If I want to implement oil power plant in the city layout, how should I go about it?
Moreover, these power plants need a railroad in, and out. That makes the whole planning pretty difficult. Your email address will not be published. Table of Contents. Also beer layouts are sitting under the bread section and there is no bread layout. Hey, nice layouts! Which software do you use? I usually get a fountain later there Now, one question.
How would you go about it?Are you sick of not knowing how to place your buildings, having your population riot due to a lack of access to their much desired locations?
Are you distrought at the sight of your productions, that are just laying about all over the place, enormously inefficient? Then do not fret my dear freind, for I posess the solution for all that ails you: This very guide. In here you will not only learn how to construct your cities beautifully and ellegantly, but also how to arrange your productions efficiently and easily.
Old World Now this layout is designed to wor up to tier 3, so in the beginning there are obviously gonna be some gaps. You may fill them or leave them empty as you please. You may also wish to employ this second layout, which has the upside of housing almost double the amount of people of the first one.
The downsides on the other hand are the fact that there is no space for ornamental buildings, and that the first layout is heaps more modular than this one:. New World The observant ones among you probably already noticed, that there is an image missing, which is actually due to the fact that its not there.
So, coming soon I guess. You obviously need both. Hi, Love the building plans but got a quick question for you. The canned food layout, the bottom cattle farm pasture the once in the furthest bottom right and left cant reach that far away from the farm, was wondering if your using an item in your calculations or if they changed it.
Your email address will not be published. Skip to content. Ybot April 16, 1 Comment. Written by Captain Iglo. Leave a Reply Cancel reply Your email address will not be published.Tags: holidays, thanksgiving, planningWell played.
You raspberry pi opengl driver a cookie. The book is a cross between a meditation on the meaning of the day with lovely how-to hints. I make a time schedule list for the day of. Have bought all the dry, canned, butter, baking necessities already. Turkey and potatoes will be purchased the Monday before Thanksgiving. Knowing I have everything purchased is a big stress relief. I might suggest that you not make "a list" but lots of them.
I have a busy law practice negotiating transactions, with end of year deals pressing in hard starting in early November. That means that I cannot count on having more than a couple of hours at most on each of the evenings leading up to Thanksgiving.
Good lists -- ones that reflect careful planning -- ensure success like nothing else. As noted in the recipe linked above, "Whatever you would do, begin it. Boldness has courage, genius and magic in it.
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